Calls for participation

Call for eLearning Papers: Innovation in education

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Call for eLearning Papers: Innovation in education

Open Education Europa has announced a call for eLearning Papers on digital and innovative education at all stages of life and for all types of learning.

The eLearning Papers provide an opportunity for researchers, people in projects developing innovative applications, and policy makers to share their material quickly and easily on a pan-European portal with international reach.

Authors are invited to submit papers in any of the 24 official EU languages on a number of key themes related to innovative learning. We are particularly interested in receiving contributions from people in international projects and early-stage researchers.

Topics

Papers may be submitted on any relevant topic, but we are particularly interested in those covering the following areas:

  • Learner data: Learning analytics; Methods and strategies; Big data and analytics
  • Teaching technologies: Online courses; Social media; Learning apps; Organisational digital readiness
  • Innovative learning methods: Gamification; Project-based learning; Entrepreneurship; Digital storytelling; Flipped classrooms; Maker spaces
  • Pedagogy and curriculum: open educational resources; Blended learning; Collaborative learning; Recognising and rewarding teaching
  • Quality assurance and accreditation: ePortfolios; Accreditation and certification; Validation
  • Recognition: ePortfolios; Digital assessments; Badges and certificates
  • Policy: European policy; National policy; Organisational change

Format

Authors can submit long papers of a maximum of 6,000 words and shorter entries between 500-1,000 words, excluding references. Bibliographic referencing should follow the Harvard style. Online citation generators can help to simplify this process. Long papers are also required to submit a short abstract in English (even if the paper is submitted in another language).

Review of articles

All articles will be reviewed by a specially-appointed, independent Editorial and Advisory Board comprising experienced academics working in the field of education from across Europe. If accepted, papers will be published online immediately on the portal where they will enjoy high levels of visibility.

Deadline: Papers will be accepted on a rolling basis with first online publications expected in October 2017.

 

P.S.  The call was initially published here

Call for eLearning Papers: Innovation in education

 

 

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«Creativity in the Twenty-First Century Book Series»

Interested in creativity research? submit your book proposal to this series, Creativity in the Twenty First Century http://www.springer.com/series/13859
«Creativity in the Twenty-First Century Book Series» repositions «creativity» as a boundary-crossing discipline that is essential to learning and teaching, social-economic dialogues, academic discourses and cultural practices, as well as technological and digital communications. The series serves as a timely platform, bringing together like-minded scientists and researchers around the world to share their diverse perspectives on creativity and to engage in open and productive inquiries into promoting creativity for a more peaceful and harmonious world. Researchers and practitioners from all continents are invited to share their discipline-specific insights, research orientations and cultural practices, as well as to pose new questions on what creativity is, how to promote it, which directions to pursue, who should participate, and so on.

The book series is led by emerging eminent and senior scientists, researchers, and educators in the fields of creativity, psychology, the cultural sciences and education studies. They create networks of sharing and spread innovative publishing opportunities within the communities of practice. They invest considerable time and effort in deepening creativity expertise, structuring creativity programs, and organizing creativity activities for the communities of interest. The book series aims not only to «glue together» like-minded scientists (community of practice) to share benefits of creativity theorizing, research and practice, but also to encourage non-experts (community of interest) in all societies to become supporters and spokespersons of positive engagement in creative learning, teaching and dialogues.

Book proposals for this series may be submitted to the Publishing Editor: Lawrence Liu
Email: Lawrence.Liu@springer.com

Conference on Creativity in Language Learning and Teaching Research

The Conference will be held on 23 September 2016(The Open University, Milton Keynes).

Proposals – which should be a maximum of 250 words long and accompanied by a short title and a 100-word bio note – should be emailed to creativity.research.llt@gmail.com by Friday 6 May 2016.

You can find more details here : Conference on Creativity in Language Learning and Teaching Research

CALL for Special Issue on: Deploying Creative, Disruptive and Gamified Interventions for Lifelong learning

From now on, I will occasionally share some calls for papers for various issues, journals, all of them related  to creativity, Art in ESL, etc.

The first one is a CALL for a Special Issue on: Deploying Creative, Disruptive and Gamified Interventions for Lifelong learning. You can find the actual call here : http://globaloperationsdivision.net/capitalising-creativity/

INDERSCIENCE PUBLISHERS – SPECIAL ISSUE IJCEELL

International Journal of Continuing Engineering Education and Life-Long Learning

Special Issue on: Deploying Creative, Disruptive and Gamified Interventions for Lifelong learning

Possible (sub)topics are:

  1. Fostering Creative mindsets through Serious Games and Gamification strategies
  2. Capitalising Creativity
  3. Fun and positive mood as the common elements in Creativity, Games and Learning from a Lifelong Learning perspective.
  4. An Analyst, an Insightful or both?
  5. Context-aware real time creativity and disruptive innovation in Lifelong Learning
  6. Collaborative Creativity in Education
  7. Collaborative Global Dual Ecosystems for Open Work/Learning Flow Competencies
  8. Designing, developing, sharing and repurposing games as a creative process
  9. Assessment and Feedback Progress Indicators as metrics for creative learning analytics
  10. The role of emotional intelligence in creative thinking
  11. Incidental creative learning in games / gamification
  12. Game Authoring Environments for creating, sharing and repurposing games
  13. Mapping creativity-related learning attributes to game mechanics, dynamics and aesthetics.

 Deadlines for submission

 Submission open: November 1 2015

Submission deadline: February 1 2016

Final feedback and acceptance: May 2016

Expected publication: September 2016

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Authors are not restricted to these topics but submissions must provide relevant related topics within the remit this special issue.

Authors should prepare their manuscript according to the Instructions for Authors available from the online submission page of the International Journal of Continuing Engineering Education and Life-Long Learning. All the papers will be peer-reviewed following the IJCEEL procedures.

Any specific instructions for submissions

Papers will be submitted directly to the Guest Editors. To submit a paper, you can send one copy in the form of an MS Word or PDF file attached to an e-mail to the Guest Editors (their names and contact details can be found in the actual call – the link is provided in the beginning).

Please contact Dr. Piet Kommers (Kommers@edte.utwente.nl) with any queries concerning this special issue.